FlyByWire  

FLIGHT SIMULATOR
JOYSTICKS FlyByWire


FlyByWire  

FLY BY WIRE

If you've seen the FS scenery page, you have read that I'm having fun flying around the world with FS. 

This piece of hardware makes it even more exciting and really give me control over the planes flying!



THE CONSOLE

This is the main switch box and as such, connected to the game port of the PC. It holds the Throttle control, a rudder control for if the pedals are not connected and most of the buttons connectable to the game port. 

The steer / joystick and rudder pedals are connected to this unit.

 

Console

 


THE YOKE

 

The Yoke was the most exiting unit to create. The movements of it are mechanically connected to the potentiometers by fishing wire. 

 

Fly by wire, haha!

 

Ten buttons are situated on the steer itself. The four in the middle are the hatswitch. The brakes and parking brakes are the red buttons on top and the rest are for flaps control. 

The print on the back of the steer hold all the diodes needed for most of the buttons to work.


THE RUDDER PEDALS

 

On my first rudder control, the pedals were mechanically connected to each other, if you pushed the left one down, the right one came up.

This is the second version and, oh boy, what an improvement!  Every peddle has his own potentiometer of 100k, which is later on changed to 50k with parallel connected resistors. 

 

 

This version has a nice side effect, If both peddals are back, the resistance to the PC is 50K, which means in the middle. If both pedals are forth, the resistance is also 50K. This feature makes it easy to adjust the pedals to the most neutral position of my feet.

The potentiometers are again connected to the pedals with fishing wire and a spring to compensate differences in distance. A full turn of the peddle turns the potentiometer exactly 270 degrees. 

The two resistors are connected in serial and are here drawn in back position.

 


THE THROTTLE BOX

FlyByWire

 

After flying with 4 engine jet or propplanes, I thougt it became time to create a throttle box. This makes it possible to control every engine separately. Because the Gameport was allready used and I have no knowledge of USB ports, I searched for an extra gameport. After a while I found a unit, connectable to a USB port. Then the creation of the throttles was easy!

 
throttles

The potentiometers are connected in the same way as the "Coordination schematics" shown below.


Overview

 

Yoke update

The last part was changing my basic controls to a universal USB unit. All the buttons and wiring were replaced.

You can read more about it on this page.

 

THE SCHEMATICS

Below are the drawings of how to connect such a device to the gameport.

 

 

 

 

 

Here some info of the connections and configuration I made.

Switch1 - Brakes

Switch2 - Parking brakes

Switch3 - Flaps step down

Switch4 - Flaps step up

Switch5 - Flaps down full

Switch6 - Flaps up full

Xcoord1 - X axis steering

Xcoord2 - Y axis steering

Ycoord3 - Throttle

Ycoord4 - Rudder